
In fact, animation is perhaps the high point of Simon 5. They’re perhaps a bit angular and heavy on shadows during close-ups, but they appear perfectly natural in the environments and are fluidly animated. The background detail is impressive, from the tightly-cobbled stone walkway to slatted rooftops to roaming ivy climbing the walls, and the character models are equally attractive.
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The same whimsical style remains, but gone is the slick CGI-looking technical presentation of the last game, cleverly replaced here by cel-shaded cartoons, making it feel more like a true series descendent.
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The first thing you’ll notice as you guide Simon around the town square is how gorgeous the game is, complete with scrolling screens and full widescreen support. But Alix is abducted, the town is besieged, and it’s up to Simon to save both the day and his own butt once again, though not necessarily in that order. With a little player ingenuity, not to mention an extendable finger, a lucky bag, and some powder of peacefulness, the crafty Simon manages to escape. Unluckily for him, that list doesn’t include aliens, and sure enough, little green men toting big, honking laser guns soon invade, intent on taking him prisoner. The transition produced some uneven results, but there were signs of promise that the franchise still had a few more tricks in store.Īnd that’s exactly where his fifth adventure begins in Simon the Sorcerer 5: Who’d Even Want Contact? Simon has settled down for a peaceful life running Calypso’s Magic Shoppe with his girlfriend Alix, still making mischief but finally free of evil wizards and abhorrently civilized doppelgängers. He hadn’t grown up much after all that time, but he did mellow a bit, return to 2D, and magically morph into an American during his absence. Like many a child actor, for years it seemed that Simon might disappear forever, until suddenly he re-emerged on the scene in Chaos Happens. As a cheeky British apprentice in the early ‘90s, Simon gained worldwide acclaim for this first two adventures, but the teen’s awkward adolescence was then stunted by ill-fated dabbling in the spells of early 3D, which abused eyeballs everywhere and threatened to kill the series for good. Of all the surprises Simon the Sorcerer has pulled out of his hat over the years, perhaps the biggest is simply his ability to stick around.
